Deployment: The Ragnarok is only deployed in very few team games for balance issues. Deployment: Turrets are better snipers than tanks due to their POV missile. Although the weapon does not damage mechs in any appreciable manner, the weapon practically devastates battlesuits. Capabilities: The Bowman in Mechassault keeps the "heavy fire support" role by equipping twin Warhammer missiles along with a host of seldom used secondary armament. Continuing in the thirty-first century, MechAssault 2 allows gamers to encounter entirely new experiences in the epic BattleTech world. Note that the original Corvis and the Mechassault 2 Corvus are quite different in appearance. In short, the battlesuit is perfect for guerilla style tactics and ambushes, but quite inadequate in an up-front confrontation without proper support. The AMS functions differently in Mechassault 2 -- instead of luring missiles away using a flare, the AMS turret now acts like the Laser AMS and actively shoots down incoming warheads before they touch your ride. History/Overview: Aimed as an insult to Clan Blood Spirit, the Blood Asp is a potent clan weapon. Capabilities: The new Rommel-2 NST combines a hybrid energy-ballistic cannon with a generic machinegun. It may sting mechs, but it will not be a real nuisance like Foster's battlesuits. However, almost every mech is better than the lamentable Owens in almost every regard, so avoid piloting one unless it is the last mech available in a match. The Stiletto is also one of few mechs in the game armed with a flamer weapon. Capabilities: The turret is not only the only unit in the game with the POV missile, it is also one of the few units to have the old Ragnarok "Invincibility" Shield as its special ability. The alternative model (Wendigo) is a much more flexible machine. Capabilities: The Cougar in Mechassault is a light multi-role machine best used for scouting and flanking, and less for up front confrontations with anything larger than a medium mech. The skull headed cockpit was to appear as a deterrent to enemy mechwarriors who dared to oppose the Cameron regime. A combination of cargo can make the VTOL a highly versatile machine or support vehicle. Deployment: Vultures are fairly common; however, do not expect Mad Dogs and Vultures to be available on the same map for the each mode. The reactive armor the mech carries is proof against battlesuit neurohacking and the tracking ability of the PPC is partially effective against battlesuits at medium to long range although the triple ACs can do some serious damage to a battlesuit once it is knocked prone via the mech's special ability. Battlesuits are not to be underestimated -- they can kill a novice mechwarrior in less than five seconds if the mechwarrior is not aware of the "button pushing mini-game" he must engage in when neurohacked. History/Overview: There have been no known mechs with the Prometheus designation in Battletech. Once a neurohack begins, hitting the special ability knocks the battlesuit prone. MECHASSAULT 2: LONE WOLF continues the massive destruction; intense combat, and addictive online play that gamers have been praising since MechAssault first hit the Xbox. Heavy armor protects the Atlas, and like all assault mechs, the Atlas is capable of the "alpha-strike". Aside from being air-lifted by VTOLs to obvious high spots where sniping is useful, a tank must really come to fore as a flag and datacore grabber. The Raptor has enough firepower and speed to successfully engage other Mechs of heavier classes. Doesn't exist yet in mwo, therefore mechassault takes place after the clan invasion (what were in currently) and sometime during the WOB's attempted conquest of the galaxy. Capabilities: The Uziel is quite simply known as the "light Mad Cat" in Mechassault. Derived from the faster Adder (the Clan designation of the Puma omnimech), the Cougar sported the Adder's signature twin PPCs, along with an array of other equipment, such as a Bloodhound Active Probe, for detecting shut down units. Vultures are best used to support larger units by firing SRMs or by sniping with lasers. Unlike the Grizzly (introduced later in TR3058) the Hellbringer was decidedly more popular both as a heavy mech hunter-killer and as an electronic warfare platform in heavy mech lances and stars. TJ Wagner: Overall, we were very pleased. History/Overview: There is no history offered in Battletech for turrets and emplaced defences. The Catapult is the slowest Mech in the Heavy class, having a top speed of 20 Mph, the Catapult is slow, and not very manuverable. Deployment: Ullers and Cougars are the more common light mechs in multiplayer. I prefer asssault mechs, but then don't we all? Turrets are about as tough as a battlesuit, meaning that any big blast will probably kill the turret and the player inside. It was as ineffective then as it is now. Where a scout mech can cost 1,000,000 C-Bills, a tank (or scout vehicle) with similar abilities can cost a fraction (often less than half) and have more firepower and protection. A Stiletto's special ability protects it from being neuro-hacked, and its flamer weapon can be used directly on a friendly mech, damaging the cancer (the battlesuit) faster than the host (the ally). Deployment: Mad Cat mechs are sometimes deployed alongside Timber Wolf mechs, but they usually pop up here and there. The Ymir cannot alpha-strike, unlike other assault mechs. Summoners are one of few heavy mechs with jump jets in Mechassault and the AMS allows the mech to counter missile reliant mechs with ease. A favorite tactic of Loki pilots in Team Destruction is to cloak their mech, then join an already moving column of assault and heavy mechs, springing out just when the battle is joined. Deployment: VTOLs are only deployed in some team type matches -- Team Last Man Standing for example, will not feature VTOLs. Deployment: Raptors and Stilettos are sometimes confused with the smaller Raven/Corvus chassis -- don't make that mistake, as the Raptor is a much more capable machine. There have been no prior records of a mech called a Wendigo. Nova Cat, Wendigo, Thor, Summoner 6. History/Overview: The Loki is the Inner Sphere designation of the Clan Hellbringer, for one Inner Sphere officer viewed the weapon layouts of each configuration and deemed them, "utterly mad". As always, battlesuits can be shaken off using the special ability; this also knocks the battlesuit prone on the ground, forcing the pilot to make a DEX check to right himself. When you're ready...join a Clan and rule the universe...it's called Conquest. Turrets almost never never come under attack unless opposing players are interested in Spawn Camping (in which case they may need to deal with auto-turrets) or they are in the way of a Base War or Snatch It match. History/Overview: The Atlas was ordered by Alexander Kerensky, then Regent of the dying Star League, as a counter-move to the growing mech armies of the five House Lords. Deployment: Wendigo mechs are occasionally seen in some team matches. If you (as a dismounted pilot) have a choice between clicking the right stick and boarding this "mech", click the right stick. Deployment: Battlesuits are the default available equipment for almost all matches (even team matches) except in Last Man Standing and Team Last Man Standing. In Capture the Flag and Snatch It, Belials can form either part of the raiding party or as a suicidal rear guard to entagle heavier mechs so their team mates can escape. Tanks are fairly tough; they are stronger than battlesuits, but slightly less protected than a light mech, making them hardy couriers when you have a well coordinated strike team. The Vulture does have some anti-battlesuit capability with its reflective armor. Battlesuits may also "cling" to service vehicles like VTOLs or other battlemechs. The weapon set on the Loki is lesser than that seen in other Heavy Mechs, but seems more similar something that would be found on a Medium Mech. History/Overview: The Inner Sphere Owens was an attempt by the House Lords to test their technology and economies in creating and maintaining a sizeable force of omnimechs. The Stiletto's LRMs and gauss gun complement its "team member" contribution by allowing it to pepper enemies in concert with allied machines. Deployment: The Kit Fox is rarely available in Live matches. Login Sign Up Upload. It is also the only mech type to feature the new "plasma PPC" weapon. Unlike regular battlemechs, Clan omnimechs share sets of common parts such as weapons, actuators, and detection equipment; this meant that a badly damaged part could be exchanged for a functioning one from an inoperable mech, or that a mech configured with one set of weapons can swap for a different weapons kit and being a different task the next day. The Spider 'Mech is a gigantic spider-like machine, throughout the entire game it is only encountered once. Capabilities: Mechassault's Thor is the heaviest jump capable mech with special armor, meaning it has the mobility and defence against battlesuits. History/Overview: The notion of the battlesuit dates back to the late Robert Heinlein's Starship Troopers (published 1959), still the world's definitive sci-fi power suit novel after all these years. The Hellbringer also has another distinct disadvantage -- their default lasers are colored red and look different from "normal" lasers; this means enemies instantly know if a Hellbringer is in the game. Capabilities: The Mechassault Hackman is one of the more deadly mechs in the game. The Belial is the lightest mech to possess target jamming, which allows the mech to dodge "tracking" shots like PPCs and lasers by constant motion. This project was created Summer 2016 - MechAssault Raptor - 3D model by Jesse Abraham (@artofruin3d) [7bf0521] Explore Buy 3D models. MechAssault 2: Lone Wolf continues the destruction, intense combat, and online play introduced by the first MechAssault game. It's payback time. The original design was a Capellan Confederation fire support mech capable of jumping and keeping up with the heavy elements of a mech lance. What suprised the jaded Mechwarriors of the Inner Sphere was its equipment of traditionally heavy mech fire power -- that being twin particle projection cannons (PPC) -- on what is universally recognised as a light-medium mech. The only mech with four (actually eight, if you count the shells dropped) machineguns, the Thor often relies heavily on closing in with an enemy mech and peppering it with machinegun fire. Unlike its game "clone", the Catapult is rather mediocre in all around performance (esp. The ability to jet over small obstacles and rough terrain makes the Bowman more useful as a Warhammer flinging missile boat than a true assault unit. This makes the Puma's combination of weapons and special ability rather useless. "The Raptor combines maneuverability with tremendously effective short-range weaponry, which makes it great in a close- or medium-range skirmish." With the addition of Guardian ECM, a Beagle Probe, and double heat sinks, the Raven slowly became the premier EW platform for the Capellan Confederation until its alliance with the Free Worlds League (and through Thomas Marik, the Word of Blake) when more modular machines were introduced. Take out the elementals and then deal with the Raptor. Set in the 31st century, the game lets you encounter new experiences in the expansive BattleTech world. Carrying a single gauss rifle and null signature technology, the Hackman can perform deadly hit and run using its gauss gun while remaining invisible. Tanks also lack the intricate neuro-helm interface and are immune to neuro-hacking by battlesuits, although that means they cannot hitch rides on tanks (enemy or allied). But as the meat grinder of the Succession Wars wore on, once noble mechwarriors became more and more savage, with the strong preying upon the weak. A Mad Cat is a potent mech in the right hands, and can be a real pain in the ass to get rid of in a pinch. History/Overview: The Clan Mad Dog was first nicknamed "Vulture" (see below) by the Inner Sphere forces that encountered it. A mention of an electronic warfare mech (from the Capellan Confederation) was made in the first edition TR3050, but refers to the Raven. Sell your services to the highest bidder, join up with an army, or form your own group and pursue your own goals. In fact, the first Mechassault had player relying on the Uziel/Belial mech for quite some time before heavier mechs were available. The Star Adder carries the new "plasma PPC" weapon, which does lend an air of uncertainty for newbies, but is considered more or less a purple PPC for all intents and purposes. While tanks are not as manueverable in Battletech as battlemechs (for example, they cannot move through swamp and shallow water without special equipment), they are far more numerous and more cost-effective for most armies. A Thor is only useful in Mechassault 2 for its ability to shuck off battlesuits and hunt them down with some measure of quickness. History/Overview: Strange is the history of FASA and the various meta-gaming magazines. Capabilities: VTOLs are fast. Capabilities: The Mad Cat is the yardstick by which all other mechs are judged. -MechAssault 2 manual. History/Overview: The Cougar was originally conceived as a new light strike Omnimech by Khan Martha Pryde of Clan Jade Falcon. Capabilities: The Mechassault 2 Vulture is not much different from the Mad Dog -- instead of LRMs, the Vulture variant sports the blue flamed SRMs and those tracking lasers. MechAssault is a video game released for the Xbox notable for being one of the first games to support Xbox Live online multiplayer. Sadly, the secondary machinegun is next to useless, and the Nova Cat consequently runs extremely hot. Use them when you have a chance -- the lasers are not good, but tend to overheat the mech even while it sits in water. Unfortunately, the PPC, when charged, gives off a rather tell-tale light that reveals the mech's location even if it is cloaked. It brought into play a twin laser, AMS carrying jump capable mech with few frills and hardly any speed. Don't forget that the battlesuit's mortar does more damage than the Elemental's LRM, but is harder to aim with. The LRMs and ACs are the Mad Dog's primary bite; using the pulse lasers incurs rather high heat with little gain. Two Xboxes - Aside from two copies of Mechassault 2, two televisions televisions, the A/V and power cords, and one controller per player, you will need a "cross-over" cable. With all the shells and laser bolts flying in the arena; the slight reduction in armor is probably not noticeable. Turrets are only not actively engaged in battle if the player using the turret is a dumb-ass who does not know how to use the POV missile or the turret's laser and shield ability once the fighting gets up close. Most maps only have one VTOL and one launchpad per team, but sometimes variations of two VTOLs or a shared (neutral) launchpad are implemented on some maps. Take a Catapult, but expect to plod alongside an Atlas, Prometheus or Raganrok to give it fire support. When they fail to neurohack, battlesuits fall prone to the ground, needing several precious seconds to get back up. Like all assault mechs, the Blood Asp is capable of mounting an "alpha-strike". More suited for support rather than taking on other 'Mechs head on, the Raptor should be used for capturing objectives than fighting. A heavy/assault class mech armed with Arrow IV systems, the Bowman was shunned by most Clans save for those who valued such devastating fire support. History/Overview: The "Corvus" was a post-Exodus battlemech brought along by the Star League army and used long before the formation of the Clans by Nicholas Kerensky. This mech is potent, but the prevalence of battlesuit hacking has given the mech a distinctive weakness. A lucky shot managed your Mad Cat. Mechassault 2 is a third person shooter developed by Day 1 Studios in conjunction with FASA Studios. They are so slow, in fact, that even an Atlas can outpace one if the battlesuit does not use jets to make short hops. However, like all assault mechs, the Star Adder is vulnerable to neurohacking. The only exception to this being MechAssault 2, in which you could exit your Mech to pilot other vehicles. History/Overview: Thor was the Inner Sphere designation for the Clan Summoner. For business. 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