One shotting is important, as each use of the skill costs 1,500 zeny. Log the character out (just to the character screen, to avoid having to open a client every 3 minutes) to avoid it getting killed. Iron meteorites were historically used for their meteoric iron, which was forged into cultural objects, tools or weapons.With the advent of smelting and the beginning of the Iron Age the importance of iron meteorites as a resource decreased, at least in those cultures that developed those techniques. Uses Queen Scaraba Card to help with hitting, so he saves some points for STR. Gloom Under Night Card: only if you're able to one shot (you probably won't be able to). Last but no less pain in the ass is the Violy. This class works similarly to Stalkers, just that as you won't probably use a shield, you might prefer to bring your Bathory/Evil Druid along. Lower Headgear: stuff that increase STR or ATK, don't bother with damage increasing gears. Lower Headgear: ATK or damage raising stuff. The visual effect of this skill looks similar to that of the Assassin Cross skill Meteor Assault. Meteoric iron definition is - iron of meteoric origin. Probably a strange build to use in Ragnarok Online, due to the maintenance costs required to use the skill. Increases Meteor Assault and Soul Destroyer damage by 10%, Cross Impact and Counter Slash damage by 5% per 5 of the sum of refine rate of Judgment Slasher and Repent Slasher. The user can't move on the next turn, because the force of this move makes it stagger. Type: Passive : Max Lv: 10: Required For: Sonic Blow (Lv 4), Advanced Katar Research (Lv 7, Assassin Cross), Meteor Assault (Lv 5, Assassin Cross): Effect: Increases damage with Katar class weapons by 3*SkillLV. You can kill hordes of monsters with it, as long as you have in mind that: Stats are AGI and DEX, rest to LUK. 13 chce zobaczyć . Garment: Deviling Card. (I have been testing alot and i noticed that alot in Zero is not same as renewal or other RO, please if you wanna report, don't include other "website" like iRO … High Priest Card - Hell Poodle Card: if you don't need to spam meats, keep the High Priest Card, as it will help you reducing damage when it procs Assumptio 1. Same gears but uses Carled. It closely correlates with meteoric composition, including homogeneity.The dagger is currently displayed at the Egyptian Museum in Cairo Garment: there are multiple choices here. Sadly, has the lowest HP bonus. Double Strafing Sniper, AGI and DEX build, uses Lord Kaho's Horn, DTTT Composite Bow, Dragon Vest and Manteau set and General Egnigem Cenia shoes. Main advantages of the class is the staying and recovery power it has, being able to buff itself. Soul Breaker: another cheap build, 1 hit SBK using Thief's Ring + Celeb Ring, Soul Breaker: another cheap build, 1 hit SBK using 2 Thief's Rings and Mysteltainn Footgear, Meteor Assault: cheapest build with Aspersio and buffs. Lord Kaho's Horns, Gryphon Card, Sniping Suit and Sting Expert Rings make up the rest of the gears. Uses Composite Bow with 2 Alligator and 2 Archer Skeleton Cards. Either kill it or teleport away. Also, depending on your class and gears, you can choose either to focus on Succubus/Incubus or just kill everything on sight. Ok, as you're guessing, you're going to look for **Incubus** and **Succubus**. Oddities: Bloody Knights, Dark Priests, cursed swords... avoid them or kill at leisure, your call. Thus when mobbing for MA, it is advised to bring along a Phen or Bloody Butterfly carded Accessory. Konnichiwa. You may use Awakes for faster backsliding. They can Heal, no need to carry meats around. Check it out yourself with monster database and select Mapname e.g. 2015 1 godz. Mace build with 2x Santa Poring Card, 1x Strouf Card, 1x Skeleton Worker Card, similar to Kaleet build. Two of the build use combo sets, these are good, but remember that they will be broken if you change one of the components, so you might have second thoughts. Spiral Pierce Lord Knight with TTT Nibelungen. All previous actions got no value, and the monster (and its loots) belongs to that player. Accesories: Celebration Rings, Brisinghamen, Megingjard. Stormy Knight Card. Reduces the cooldown of [Hallucination Walk] by 5 seconds per level of [Weapon Blocking] known. If you feel like getting the last Turtle General Card, it will be 2 hits. Mid Headgear: AGI mid with Stormy Knight Card. 4 Santa Poring Cards are cheap to get. Every time you get close to one, kill it fast, as they break your armour and hit pretty hard too. You can switch with Evil Druid to mob until you want to hit down the enemies. i hope u all wise to use it. It has a chance of leaving enemies stunned, blind or bleeding. Consider bringing Eddga Card and Evil Druid Card to switch while gathering the mob, then switch back to the other cards and spam the skill until no one moves. Celebration Ring: this should be the default accesory. Has no SQI grade stuff, but uses Celebration Rings, GEC, Deviling and Excalibur. Stormy Knight Card: in this case, I recommend this. Use diagonal backslides to go around the map faster. It's more expensive. Violies: the cause of why mobbing in this map can be a pain. The skill is canceled by Ganbantein. Best is using a Dragon Vest, to combine it with Dragon Manteau for garment. The bigger the mob, the more chances to trigger DEF pierce when you hit. Bypass 20% of hard defense of normal monsters, boss monsters and players when performing a physical attack per level of [Counter Slash] known. just saying. Neither of them work with damage increasing cards, so you'll have to use ATK increasing cards and gears to power up your attacks. 63. Use Shield Chain once on each monster and let them die while you spam it on the rest. In the end, each player will choose what he feels more comfortable with. Last, don't forget Stat foods, Green Salads and Lutie Lady's Pancakes are affordable, and they give you a decent boost. The more HP you have, the more damage but also more drain (more HP needed to recover per hit). In most cases, they won't be included in the calculators, but feel free to consider them and tweak the values accordingly. Accesories. It's the only Holy Property monster of this map, but it's the most common one, making you carry Dark Property (or at least, Neutral Property) weapons with you if you want to stay here long. Armour: as the upper headgear, you got 2 options here, depending if you're looking for survival or damage. Atk + 4% per level of [Weapon Crush] known. Let's consider how Recovery Items work: So, the build would be about maxing VIT, maxing AGI (for more ASPD), rest goes to STR (carry meats). High AGI and Flee, that make sure that you get maxed ASPD and high Flee (307). Gypsies and Clowns, even if they are intended to be support characters, got a few offensive skills that allow them to deliver high damage to a target. Adds a chance of casting Level 1 Meteor Assault on the target when performing a physical attack. It's like having an additional 20% reduction vs. physical attacks, so you compensate a bit for the lack of reduction shield if you're using a Golden Thief Bug Card. These builds are similar, but with some differences in their way of working. 3 Hits, but the ability to take care of everything while keeping the bow versatile. It works in the same way as the Brocca build above, but you need to make a mob as big as possible. You cut on some SP usage, particularly after being sucked by Incubi. Holy Cross Paladin with Brocca. Geffenia 01 map is full of False Angels, if by any chance you're looking for them. Or just avoid them alltogether, as they don't drop anything decent. At level 5 (what i got) it's 260% DMG, 4 waves, 19% chance to stun the target. Lower Headgear: Samurai Mask/Rock Replica, Pirate Dagger, Iron Cain, Pussy Cat Bell. Cheap Stalker with plagiarized Aspersio, no buffs. The Mini Demon is another of those monsters that will bother you. Requires slotted Ice Pick and Lady Tanee; and some switching between Gloom Under Night and Bathory/Evil Druid. A good idea would be bringing a multiple Sword Guardian Carded Sabre or similar thing to get something like this: But then, there is no point of using an Ice Pick when in the end, you are going to kill everything you see around. ... the Weapon Search tool within the iRO Wiki DB site is very helpful. You got Holy and Shadow Property monsters there, you will need double or triple Sharpshooting uses to kill all the mob due to that. Cloaking/Hiding gears aren't bad, and Eddgas might be necessary to avoid flinching. This build does not require MVP cards or God Items, but I will mention them where they can be useful. It's cheapish, but gets risky. It's a Boss type monster. Tactics are the same as with the previous type of Stalker (Chase Walk, drag the mobs while Stealing, kill them) but remember that you got a bit more staying power if you feel like it (you can Double Strafe pesky monsters and then do whatever you want to do) thanks to the extra Flee. Upper Headgear: any type headgear for demi human damage or reduce or slotted. And you retain Parrying and Two-Hand Quicken, meaning that you can spam the skill. Mid Headgear: depends on your style, but you can also choose to increase Critical. Geffenia 03 map has the most Incubi of all of them. Removed 0.5 seconds delay after skill; Cooldown increased by 0.5 seconds; Damage now increases based on user's base Level and STR stat. Fake Angels: as said above, these guys are Holy property, meaning that if you're using Aspersio or a Holy weapon, you're screwed. There is a variant to the Bowling Bash Stalker that uses bows instead of the Ice Pick. The loots are pretty good (Oridecons, Eluniums, interesting gears, the card), and if you have the proper elements (Shadow Property 4), it shouldn't be difficult to kill (Grand Cross works wonders against this), but it isn't your main target here. Remember that in case of Cards, you might want Skin of Ventoss or Dragon Manteau combo: Deviling Card, the usual choice if you don't want get stuck to a set. The Mysteltainn is another of those cursed swords. Other variant is the VIT/DEX build, but you will get hit more. You must — there are over 200,000 words in our free online dictionary, but you are looking for one that’s only in the Merriam-Webster Unabridged Dictionary.. Start your free trial today and get unlimited access to America's largest dictionary, with: . Geffenia 02 map has more Succubi than the others, a good reason as any other to head straight to that map. Nukes, otherwise known as Nuclear warheads are a researchable weapon in Iron Assault. This damage ignores modification from Armor and VIT defense, but not from Elemental and Card modifiers and applies to all hits for multi hit attacks. The Paper Card combo mixed with Mobster Cards and Gryphon Cards. Paladins got a few tricks in their sleeve when dealing this place. You don't have shields and you want to avoid the Shadow Property attacks/magic. Drooping Cat Crew if you don't have Kahos. Requires 3 hits to kill a Succubus. Spiral Pierce Lord Knight with 2 Doppelganger and 1 Turtle General. Stalker with Triple Attack, Aspersio and Priest bufffs. Nepeta Cataria will increase the chance of inflicting Curse. You can also aim for the usual STR, AGI, DEX build for your Assassin Cross using the dual dagger type. Shield: if you're using one handed spears, then get either a Golden Thief Bug to avoid magic (like when using AGI based build) or Tirfing Card. Go back with Butterfly Wing/Teleport level 2 and rebuff fast, come back inside ASAP, every second counts. Armour: Bathory, or if you feel like risking a bit to kill faster, Gloom Under Night Card. Sleipnir: the best stuff out there. If you're looking for other things or specific loots, suit yourself. They are Demon, so they can see you. That's because Geffenia is a high end place, and in the end, you will reach that level. The tactic usually goes around kill Succubus and Incubus, get the loot, teleport away. Cloaking. Headgears that increase DEX, INT or STR. Armour: Dragon Vest with Gloom Under Night Card. It is the signature move of Sirfetch'd. You can get a Brocca from Reward Guru for 10 TCs. Electric Fox-OS  - If upgrade level is +11 or higher, increases damage by 30%. It's better if you're a Stalker, as a Rogue might have issues if their plagiarized skill gets copied. No Aspersio. Most times, it will be a bother for your farming. Straightforward. This is a sample (tentative, needs testing) build: This build is all about mobility. The three main subdivisions are octahedrites, which have more than 6% nickel, the less common hexahedrites, with less than 6% nickel, and the nickel-rich ataxites. Garment: Deviling Card is the most common, but as you'll need the Flee too, you might consider putting it on a Skin of Ventoss or Dragon Manteau. These are the maps: You start in one of them, randomly, once you enter the portal it opens. Hitting also works, but tends to be slow. You can "jump" Violies while doing so. Has no buffs. Examples of Niffling Whitesmiths will be shown here. Cheap Sharpshooting Sniper. Similar gears but Queen's Whip. Shield: none, but you can switch to a standard shield (Tirfing Card or Khalitzburg Card is good) while mobbing to reduce the damage you get. Consider getting Skin of Ventoss or Dragon Vest/Manteau. Armour: Evil Druid Card to avoid status ailments while having low VIT. You don't have to worry too much about the size of the mobs (as you'll see below), but on the other hand, you will get more damage, so you'll have to be careful of what you take on (like Abysmal Knights, that Tirfing won't cover, so you'll need Hodremlin if taking on these). You can also use it as a swap headgear. The trick is when mobbing, you need to consider: Here is a list of common gears in this dungeon. Mobbers prefer Bowling Bash, while lazier people might get Aspersio copied and just normal attack with it; let's compare a bit: The tactic is pretty similar to Mavkas, just that the monsters you need to avoid are harder. I won't enter into details of where you put these cards, but well, take it as a reference: The build, well, whatever it suits you. Shield: depends on your style, you might consider even swapping between both options. Each item has a base recovery, a random minimum and maximum value. Obtained via temporary cash shop sale events. That doesn't mean that you can't farm here at lower levels, nor that you can't use non transcended classes, just that the guide uses them as reference. Let's analyze them one by one: The Bloody Knight is one of the "minibosses" of the area (though it doesn't have the Boss protocol). Love words? Due to its high MDEF and Shadow Property 4, it's pretty resistant to elemental magic. As always, consider using Cloaking or Hiding if things get too ugly (mainly because you're surrounded by Violies). More posts from the RagnarokOnline community. Same as Executioner above, but it has a higher level and Dark Property 4, making it resistant to all sorts of magic and elemental attacks that aren't holy. Increases the damage of [Meteor Assault] by 1% for every base level. There is a cast time and after-cast delay which can both be reduced. A wave is shot out that deals strong physical damage to all targets in a 15x15 area and knocks them away from the caster 7 cells. High DEF variant, trading Kahos and Dragon combo for Magni's Cap, Odin's Blessing and Stone Buckler; used Naght's Manteau to get some +7 garment at a somewhat reasonable price, feel free to switch it. This might have problems with Status ailments, that's why you get VIT. Try to outrun them, and pull the False Angels and other mobile mobs from them. ATK is nice and that, but more Flee means that you can move around with more leisure. This is the damage you deal when Bowling Bashing a Succubus with these gears and a suggested stat build: From 3 Bowling Bash hits (using Gloom Under Night Card) you go to 2. After consulting with a GM, he confirmed that it shouldn't work like that and that it will be fixed. They drop 4 different accesories, 3 are sellable at NPC, the 4th one is a good accesory and you want to keep or sell it to other players. It's recommended to read the skill description here: Spiral Pierce. The main advantage is that you can focus your stats in 2 (DEX and AGI), leaving the rest for loading capacity or whatever. Tactics are similar to Snipers, shoot everything, take advantage of your AGI, lure Demon Race enemies to you using Cloaking next to a wall or Hiding to disperse the rest of the monsters. Ciekawostki (1) Powiązane Newsy You can always swap to this when it's the killing time. Uses Provoke to reduce enemy DEF, pretty fast killing too. It will do awesome damage on Incubus and Succubus, but moderate success versus others. Here are a few dedicated Meteor Assault builds. Actually, if you haven't made your weapon yet, go straight for a Vampire Whitesmith build, you will cut on meat usage. Yup, it doesn't matter what you did before, or if you have !noks on, or if it's giving warnings or whatever. High Priest with +9 Lich's Bone Wand with 2 Drops, 2 Celebration Rings and Platinum Shield. Important Note: you don't want Aspersio with this build. Dark Lord Card: low on HP? The Map Editor is accessed from the Main Menu of the game. It has pretty good loots, if you want to bother to hunt it. Martyr's Reckoning is a skill that "charges" you with 5 powerful hits. Paladins got it harder, but there are a few builds available for them too. Equipment. This card with the combo is something good to get. Soul Ring - combat headgear: you gather mobs with Soul Ring on, but before the killing, swap to Vanberk headgear/Kahos. Because meteorites market is a classic one, prices are based on supply and demand mechanism and also on a level of availability of a specific specimen. Currently maintained by Blueness and Vienna of iRO Wiki Created by Amesani: Previously Maintained by Mosu, Yurei and many others. Weapon: +10 Mace with 4 Turtle General Cards. Of course, if you get Aspersio, it's one shots all the way, even with the Hunting Spear. Morrigane set combo, with Mobster Cards. Meteor Assault. Sharing my full PvM playthrough of Meteor Assault (MA) katar leveling featuring Enforcer Shoes. A suggestion would be starting with a Brocca build to see how you can handle the place. This is like the Katar build, but you use Ice Pick to pierce the enemy DEF. Grand Cross test build, goes for INT, VIT and DEX, taking advantage on the high damage the DEX provides. You want % damage increasing cards, as many as you can. Meteor Assault: Cause a shock wave on the surface to inflict attack damage of 23% to maximum 3 surrounding enemies. Meteor Assault attacks all enemies within 2 cells in any direction around the caster with the probability of causing Stun, Blind or Bleeding. Gears: Ice Pick (see below) is the most common gear, though there are weapons, like Exorciser or Brocca, that are able to pierce DEF too, but you don't see them here much. Uses Falcon to crit lock too. Has a high Flee, but the Arrow Vulcan is 2000 damage short, so you need to finish the enemy. No conditions. High LUK too, no Aspersio. The red icon disappears but the effect stays even after relogging or map/zone changes. Bring the character to the Geffenia map, put it in some safe spot (more or less) so that you can go back there to rebuff. The options to be mixed as you wish, are: Bradium Brooch, good stuff, but can get expensive. Stuff that raises LUK, like Rose of Crimson, also works. Bypass 20% of hard defense of normal monsters, boss monsters and players when performing a physical attack per level of [Counter Slash] known. The drawbacks are that you need to put points into INT, plus you got to be careful with the After Cast Delay afterwards. The numbers given are for Pokémon Sword & Shield and may vary in other games; check the respective Pokédex pages for details. Learnt by level up. As the Earth is on a collision course with a deadly asteroid after a small-scale meteor shower, a discredited astrophysicist and his team race against time to hack into a state-of-the-art meteor-tracking satellite. The Iron Assault Wiki is dedicated to the Grand RTS Roblox game of the same name. Sure, you can bring proper cards to enable hiding and that, but as with Champions, won't do much here. Frilldora Card if you need Cloaking, sometimes it might save your life. Garment: Deviling carded Garment, can be a Skin of Ventoss to get more Flee. 26 min. Weapon: each hands has their requirements, but the usual setups is: Right Hand: the standard is to go with a +7. Moonlight Flower Card: the cheap way of obtaining Fast Move, but is quite neat, though. Remember that you can buff yourself if you don't have/want to use a Priest slave. This one uses the Cart Termination skill, a skill that deals high damage to a single target at the cost of 1,500 zeny at highest level. Sure, it will be slow. One of them uses Ice Pick and Cart Termination to kill, while the other is the Vampire build. Nukes can be obtained for 50 research points after you by all the upgrades for soldiers, tanks, ships, and cities. If things get too hot, you can always use Frilldora and pull all that extra monsters away from you. Countries with flags next to them note that a country page is finished (otherwise it'll appear with the nation's initials). Total 1.75 seconds battle duration eddga Card: rest of the cast * * Succubus *,... 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