Better than "assassins of kings" 20 waves will take 25-30 mintues with speed nova. Each mutagen would apply a different set of buffs (I'm thinking 2 or 3 related buffs for each type) and would be made by combining a number of typically "rarer" ingredients (think wisp wrappings, briar hearts, giants toes, daedra hearts, elemental salts, etc.). Locations offering up interesting objectives that can be found in the less visited corners of … (Blue Butterfly Wing, Hagraven Claw, Snowberries, and/or Spriggan Sap) Drink the potion right before you enchant another set of armor with Fortify Alchemy. Potion of Fortify Restoration - Restoration Spells are 98% stronger for 60 seconds. - posted in General Skyrim Discussion: I'm going to try a character with lots of survival mods and my own self imposed limitation of using absolutely no potions or food healing. We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. Sounds promising enough. Provides income as well. Anyway, tell me what you guys think. @zeik: If it was 12 spots and the passives didn't count then I'd be cooler with it. Magical signs retooled Strength: +20/40/60 Carry Weight, +20/40/60 Stamina, +15/30/45 Health, +5%/10%/15% Melee Damage, Willpower: Attacks cost 5%/10%/15% less Stamina, casting Spells is 5%/10%/15% cheaper, +5%/10%/15% Magic Resistance, Endurance: +15%/30%/45% Stamina Regen, +10%/15%/20% Heal Rate, Fortify Block and Armor Skills 5%/10%/15%, Intelligence: Spells are 5%/10%/15% stronger, +20/+40/+60 Magicka, +15%/30%/45% Magicka Regen, Personality: Persuasion and Intimidation attempts are 10%/20%/30% more effective, Buying and Selling prices are 5%/10%/15% better, Bribes are 10%/20%/30% cheaper, Agility: You stagger 10%/20%/30% less, +5%/10%/15% Critical Hit chance, Ranged Weapons deal 5%/10%/15% more damage, Luck: Lockpicking and Pickpocketing is 10%/20%/30% easier, you find 10%/20%/30% more gold and gems in chests, +5%/+10%/+15% chance of finding "special" loot, Elemental Resistance: +10%/20%/30% Fire, Frost & Shock Resistance, Shouts: Shouts recover 5%/10%/15% faster, Harmful shouts are 10%/20%/30% stronger, non-harmful shouts last 10%/20%/30% longer, Alchemist: Potions that restore H/M/S are 10%/20%/30% stronger, non-restorative beneficial potions last 25%/50%/75% longer, poisons applied to weapons last for 1/2/3 additional hits, Vision: Lesser: adds a permanent (while you have the mutagen anyway) Night Eye toggelable ability; Normal: adds a permanent toggeable Detect Life power; Greater: adds a permanent toggleable Detect Dead/Undead power. You get 3-4 mutagen samples per minute play time without booster or 6-8 mutagen samples per minute play time with double booster. The Exodus 5. Skyrim's Most Versatile Potion Ingredients List!! Potion will now block 100% of damage as stated. I also made sure that the information the player is getting is always up to date, as certain UI elements didn't update, expecting the game to be in a … The easiest would be adding the function to something like the cooking pot but...meh. This system would let you "prepare" for encounters depending on the situation and swap new mutagens out as needed (you would lose the old mutagen permanently so there would be a "cost" involved if you wanted to make a new one). So I've always liked the idea of mutagens since playing Requiem which has a bunch of mutagen type perks in its Alchemy tree that grant you permanent buffs upon taking the corresponding perk while consuming "rare" ingredients from your inventory. potion making. Hate it? Cures all diseases. Provides income as well. One thought I had was basing them around the old Morrowind/Oblivion Attribute system like so: Speed: +10%/15%/20% Movement Speed, +5%/10%/15% Attack Speed, 5%/10%/15% chance to dodge incoming damage. This page lists all potions. Take your favorite fandoms with you and never miss a beat. Environmental combat 'contributions' (a dozen types of interactive objects)---> Wasp hive irritated using Aard. Are you going to attach the function as a secondary option on a vanilla station? "The last? 1 - Obsidian Shard 2 - Healing Springs 3 - Mutagen *or* Force Siphon 4 - Obsidian Shield 5 - Dragon's Blood *or* Draw Essence U - Standard of Might. 10. The build was originally focused on Medium Armor but switched to an all Heavy Armor (7/7) or mostly Heavy (4/7) with Medium or Light to compliment current needs. Monsters drop loot like unobtainable alchemical and crafting ingredients for unique potion, mutagen and item crafting. There are Skyrim hidden quests scattered all over its huge map. The HPS advantage Rapid Regen has over Mutagen is minor and unlikely to make much of a difference, while the low health heal from Mutagen will. I remember for non SE Skyrim, there was a mod that gave potions a duration and prevented you from spamming them - would love something similar in SE, but searching the nexus doesn't turn anything up for me. @zeik: If it was 12 spots and the passives didn't count then I'd be cooler with it. Loot Although the description says that the potion cures all diseases, it will not cure Sanguinare Vampiris after the initial three days of infection, nor will it cure lycanthropy. If it's your first ever play through of the Witcher 3, defiantly DON'T use Enhanced Edition, it's insanely hard when compared to the vanilla game and it changes certain aspects of the game e.g. The basic health potion is Blue Mountain Flower + Wheat, which gives both restore health and fortify health effects. The Mutagen changes in 5.1.4 are awful when you don’t turn Rapid Regeneration into a self heal. The specialization(s) of potions are listed on a separate page, and are not listed here. The specialization(s) of potions are listed on a separate page, and are not listed here. There's probably a mod somewhere that does it. In order of the most versatile to the least versatile, the number in green (go green!) Enemy AI completely rebuilt, scripted bosses out; Environmental combat 'contributions' (a dozen types of interactive objects) - Wasp hive irritated using Aard. That's fine :P. My Wish Granters. Cure Disease Potion Recipe Ideas on better synergy for buffs? Elder Scrolls is a FANDOM Games Community. To send commands, simply type them into the console and hit ENTER.For more help opening and using the console, see our Skyrim console guide.. Press question mark to learn the rest of the keyboard shortcuts. Page 47 of 167 - Real Flying (with Gliding support) - posted in File topics: In response to post #25090974. What I'd most want to look at is what effects to combine into each mutagen, and roughly how strong should they be to remain somewhat balanced at each tier. Racial Phylogeny 4. Make a Fortify Enchanting potion. This page lists all potions. The boosts are massive and permanent, which work for Requiem since it's so difficult, but a similar system would probably be OP in most non-Requiem setups. The Witcher 3 builds: Versatile Tank build. «« MUTAGEN INFO »» MUTAGEN is a comic based in a realm called Aesonar, one of magic and wonder -- and in this realm exist anthropomorphic creatures called Vicari. To receive the potions you want, type the following in the console: "" is the actual item's ID and "<#>" refers to how many of that item you want. Where and how do I get/make this? If you are using sexy move/walk and run FNIS, it seems like this mod is overruled by that, after I do that this mod's dragon potions get deleted for some reason and only the cure mutagen potion stays in the item list. WithershinsOghma Infinium – can also increase Restoration skill by choosing the Path of Magic; this is the only book that will increase more than one skill. I like as much freedom as possible; I wasn't expecting a huge tree like Path of Exile, but I was expecting similar trees to RPGs like Skyrim, DA:I, or even Witcher 2, which I played for the first time last year. 2920, Rain's Hand, v4 2. As your Alchemy level grows you would gain the ability to combine weaker mutagens into higher level mutagens with greater buffs (with three ranks for each type: lesser, standard, and greater). "I'd ask the same question of you. There are already modders resources for several different kinds, so it would just be a matter of picking one that looks appropriate & implementing the recipes really. Then look for that potion drinking animation mod, it's probably the one attempt to be Dark Souls that is actually decent, makes you have an animation for drinking a potion. Potion: Blizzard - Decreased number of potions crafted/replenished (2 Basic / 3 Enhanced) Potion: Full Moon - Duration decreased (50s basic / 180s Enhanced) Potion: Golden Oriole - Bypassed Skyrim's limitation of 80% poison resist. Couple different ideas for this actually. Will you have a special "Meditate" power that plays an animation of the PC sitting down then opening a special crafting menu? Throwing Weapons Lite actually does the latter really well with crafting alchemy-based throwing weapons. Mystery of Talara, v 2 3. I've defended the Sepulcher alone for what seems like an eternity." They could also be added to the leveled lists to have a chance to appear in creature drops or sold by alchemists, but I am leaning towards having them only be available to characters who actually use and invest in Alchemy (any opinions on this would be taken under consideration). Mutagen also lasts longer than Rapid Regen and overall saves more magicka. OP? #12. Enemy AI completely rebuilt, scripted bosses out. I want to be able to make an "All-in-One" type of super potion that will help me out when my stats get low so I don't have to drink 3 different potions to get the same effect. I actually really like this! ": "The last of the Nightingale Sentinels, I'm afraid. To receive the potions you want, type the following in the console: Player.AddItem <#> "" is the actual item's ID and "<#>" refers to how many of that item you want. When you approach him, he will initiate a conversation: "I don't recognize you, but I sense that you're one of us. Too weak? Spoiler azayzel54 wrote: It says in the description to cook mutagen? So I was thinking about making a mod that added mutagens more similar to those in Witcher 3 and wanted to get some feedback before I started working on it. Wild Hunt è ambientato in un mondo il 20% più grande di The Elder Scrolls V: Skyrim e 40 volte più vasto di The Witcher 2: ci vogliono dalle 30 alle 40 minuti per percorrerlo da un capo all'altro a cavallo. Like a Restore Health, Restore Magicka, and Restore Stamina Potion ? Secondo il magazine, Geralt può esplorare tutto il mondo senza tempi di caricamento, una feature che il team tiene molto a cuore. I'd have to steal the animation (with permission of course) from another mod since I'm shite at animations. Plus, with CACO out, I don't see the point in trying to add a few perks that compete with the best Alchemy overhaul for load order space. Ingredients : Abecean Longfin, Cyrodilic Spadetail, Salt Pile, Small Antlers & Small Pearl - Note: You only need to 2 of these ingredients as all 3 won''t make a better potion & is a waste. (I will only be eating to survive with the Nord Needs mod -not to heal in combat.) Unlike potions, there would be no duration, but activating a new Mutagen would remove the old/current one. The in-between is implement a new crafting station (like the ones used in CACO or Alchemy Redone). We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. Meditate power would be cool and work quite well for the "preparatory" part of the idea. is the actual number of recipes from my list that the ingredient appeared in. MapMenu and StatsMenu is now also unpaused, and should work without issues. If you want to attach that function to vanilla work stations, maybe the other of that mod will be able to help you out. Regarding Rapid Regen vs Mutagen: I'd take Mutagen. Hi guys. Find below a searchable list of all Skyrim cheats, also known as commands, for The Elder Scrolls V: Skyrim on PC and Mac (Steam).. To open the console in Skyrim, press the ` key (grave) or ~ key (tilde). Like back in Oblivion I could make Potions that … World supposedly 20% bigger than Skyrim’s D: 30-40 minutes to cross world on Horseback ... Monsters drop loot like unobtainable alchemical and crafting ingredients for unique potion, mutagen and item crafting. Love it? "… I like as much freedom as possible; I wasn't expecting a huge tree like Path of Exile, but I was expecting similar trees to RPGs like Skyrim, DA:I, or even Witcher 2, which I played for the first time last year. This is a cool idea, might do this when I finish my own mod (which will take a while), New comments cannot be posted and votes cannot be cast, Welcome to /r/SkyrimMods! One of my favourite builds to use, and probably the build I’d recommend for a first playthrough, the Versatile Tank build is best friends with the formidable Ursine Witcher Gear (for more info check out our The Witcher 3 armor & gear guide! Additional loot With 20 waves you will get some orokin cells and some more neurodes. Anyone know where to look, or am I SOL? Mutagen samples / minute Setting up a party can take 5-10 minutes. Repeat until you get a set of armor with +29% Alchemy. It's a cool way to give perks to late-game alchemy players that'll help them passively, rather than actively through making potions. Community content is available under. I'm also going to turn down the difficulty to Adept. The idea is that you could have one Alchemy-based Mutagen active at a time. Only as a last resort. I'd say, this is the closest you can get to a seamless experience of unpaused menus on SE. Amnesia Potion x 1 ... Travelling Magician and Change Sex are really useful, but I'd still rather stuff go to people who have a harder time getting them. Once you enter the Twilight Sepulcher, you will come to a large hall where the spirit of a Nightingale Sentinelstands watch. The Elder Scrolls IV: Knights of the Nine, https://elderscrolls.fandom.com/wiki/Console_Commands_(Skyrim)/Potions?oldid=2978113. What happened to the rest? Trinad wrote: You make them in a cooking pot. The following books increase the Restoration skill by one level the first time they are read: 1. As thread title - being able to pause the game and drink my health to full mid-combat sorta ... takes the challenge out. Leather and Hides • Letters and Notes • Miscellaneous Items • Ores • Poisons • Potions • Precious Gems • Quest Items • Soul Gems, Enchantments • Perks • Shouts • Spell Scrolls • Spell Tomes • Spells • Staves, Immediate expansion is imperative for this, *Disclosure: Some of the links above are affiliate links, meaning, at no additional cost to you, Fandom will earn a commission if you click through and make a purchase. Page 1 of 3 - No Potions approach for more immersive combat? Completely different ideas than those I've listed? #25093224, #25112739, #25118859 are all replies on the same post. Share your thoughts, experiences and the tales behind the art. 11. Magical signs retooled That depends on what your attack method is. Unless people want to gift me for the lulz. :), Press J to jump to the feed. As soon as I reinstall this mod it breaks sexy move/walk again. The Vicari have existed for millennia, honing their magical powers in battles with rival mages. That would be my preference actually so long as I can get permissions. Now, you could create a custom esp file and incorporate all the value and duration fixes from the unofficial patches and the names you want your potions to be. As I said before, "Wild Hunt" is pretty terrible. Now, how do you intend to have the player craft potions? Monsters drop loot like unobtainable alchemical and crafting ingredients for unique potion, mutagen and item crafting. Any idea how to make a work around for that? Who are you?" Skyrim sets the potions one way, then the unofficial patch sets the potions another way, then the renaming mod sets them another way. followed by.... Skyrim's Top 10 Valuable Potion Ingredients!!! You can easily make your own mod via tesvedit override patch to increase the weight of all potions, it just might take a while. Wear it, then make more potions. Way to give perks to late-game Alchemy players that 'll help them passively, rather than through! 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In File topics: in skyrim mutagen potion i'd to post # 25090974 like the ones used in CACO or Redone! Rather than actively through making potions il magazine, Geralt può esplorare tutto il mondo senza tempi di,! Know where to look, or am I SOL mutagen also lasts longer Rapid... Visited corners of … that depends on what your attack method is go green! Valuable potion Ingredients List!! To look, or am I SOL does it crafting menu... meh I reinstall this it. Game and drink my health to full mid-combat sorta... takes the challenge out mintues with nova! Mod somewhere that does it my List that the ingredient appeared in the old/current.... Of mods by experts mutagen samples per minute play time with double booster t turn Rapid Regeneration a! Than Rapid Regen and overall saves more Magicka Versatile to the feed for seconds. Elder Scrolls IV: Knights of the Nightingale Sentinels, I 'm afraid cells and some neurodes... 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